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flipbuk

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A member registered Jul 18, 2015

Recent community posts

馃槀

You are being very silly. Pandako has written and published the extension for anyone to use. All the documentation *is on this page!* In addition there are quite a few videos demonstrating the process of creating game examples. What Pandako is charging ($5!) for is the examples they made. These take time to make and test. When you are an adult time has a value you would be foolish to squander. I wonder how much your computer cost and who bought it for you?

Lights are not yet supported by the extension. You can use a dark fog to provide some of that effect - see the example at the top. Lights *are* supported by the engine itself, so hopefully in a future update we will get support inside GDevelop events for controlling lighting.

Let there be light 馃檹

The engine (threeJS) supports lots of things - https://threejs.org/examples/#webgl_lights_physical 

but there is a big difference between an isolated tech demo and integration into GDevelop. A while ago Pandako said lighting was not a priority, but it is listed above as a future goal so it might be not so far away at this point.

Yes, I know. The examples give you plenty of help to get it working. There is no need to keep badgering Pandako to answer questions when there are already extensive examples which can be modified for your own projects. Also see above for video guides as well.

Yes it can, and it works. If you are so keen on working with 3D immediately, get Godot. It supports 3d and the tutorials are extensive.

Just buy the examples, it is $5 and supports the developer.

Standard Gdevelop collision works fine.

I started thinking about this a few weeks ago. Your best bet is to read the threejs documentation/tutorials/books available and hack something in for now.

ok, I was just testing web

Works fine for me

Buy the examples download.

Very nice. I can't imagine how you got collisions working considering how it works in 2d. If you can get mouselook working with this moving and environment geometry ... two thumbs up.

Lighting =D (I hope ;P )

(1 edit)

I hacked in a basic fog setting directly into "Create 3D Scene" ... but no lighting! :'-(

Textures all taken from Ultima Underworld.

Ah, interesting, I look forward to that, thankyou.

That would be great, your extension reminds me of the P3D extension for ClickTeam Fusion from a few years ago.

Even basic (per polygon?) lighting adds a lot to atmosphere, as below (not my examples), using P3D.

This looks great so far. Are basic lights in the plan? ie. just light and dark, so that we can light some areas and not others? Movable lighting would add tremendously to this.

I can't even jump onto the first platform